DAKOTA
SAGER-Leonard
Game Developer &
Graphic Designer

Dome Sweet Dome VR
ENVIRONMENT
CHANGES EXPLAINED THROUGH INTERACTIVE STORY
The purpose of the project was to create awareness about environment changes through a story experience. We used puzzles and in game elements to convey the story. The player would discover the story as they played in a post polluted world.
Project size: 15 people
Roles: Lead of Support - 3D modeler
The game was developed in Unity. I worked as communication lead, 3D modeler and worked jointly with the tech team. The game takes a narrative approach to showing the impact of global warming by having the player play in a future were the planet is no longer stable for human habitation. The player must fix the different systems that keep them alive inside of there dome (temperature, power, air filtration and water filtration).


Made 2D concept art which was then used in the creation of game assets. These were used as both references for me as well as the entire team. The team wanted to go with a 80s style of furniture so research was done on what the general style of 80s furniture was and how it could be utilized into the project.


Designed graphics to be used to solved to give the player ideas on how to solve puzzles. The purpose was to guide the player to solutions in a realistic way.